Global Games Market 2014-2018


The report, the Global Games Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts.

Continuous technological innovations are driving the global games market

Over the past few years, with the growing popularity of PCs and electronic devices, the global games market has witnessed immense commercialization and rapid development. Recent research has shown that the market is expected to grow at a CAGR of 9.19% in the coming years.

This report,Global Games Market 2014-2018, provides a detailed analysis of the market and focuses on the major players, recent developments and key drivers of the global games market. This comprehensive report also enables readers to understand the critical perspectives and trends that are prevalent in the market to be able to evaluate the global games market. In this report, the games market has been divided into TV/Console, MMO, Mobile, Casual/Social, PC/MAC, Handheld, and Tablet and covers the APAC, North America, Western Europe, Latin America, Eastern Europe, and the MEA regions.

Market overview

Research has shown that the global games market is expected to reach a whopping USD 102.9 Billion by the year 2017. Consumers all around the world are now looking for new and more interactive modes of entertainment, with games being one of the leading ways to achieve that. These days, markets are providing different genres of games alongwith better user experiences across a wide range of platforms. This in turn is expanding the market even further. Alongwith this, the growing smartphones and tablets market is also fuelling growth in the global games market. The Chinese games market is the biggest, raking in revenues worth more than USD 13.7 billion. The Japanese games market is also not far behind, with their traditional mobile users and revenues from them shifting to smartphones and tablets.

 

Key players

The key players in the industry include Activision Blizzard, Electronic Arts, Microsoft, Sony, Tencent Holdings, Apple, Changyou, DeNA, Disney, Facebook, Google, GREE, GungHo Entertainment, King, Konami, Namco Bandai, NCSoft, NetEase, Nexon, Nintendo, Sega, Square Enix, Take-Two Interactive, Ubisoft, and Zynga.

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Published on

Oct 20, 2014