Anime Market Analysis, Competitive Landscape, Future Trends, Industry Size and Regional Forecast To 2029


Anime Market size was valued at USD 24.47 Bn. in 2021 and the total Anime revenue is expected to grow by 9.5% from 2022 to 2029, reaching nearly USD 50.58 Bn.

Anime Market Overview:

The popularity of online videos and shows, increased production of anime films, increased production of TV series, and growing viewer interest are just a few of the factors driving the anime industry's rapid growth. The popularity of OTT services like Netflix and Amazon Prime, as well as online video portals like YouTube, is significantly boosting the anime market. These online resources make it simple for viewers to access anime content. The simple browsing and search features make it simple for viewers to find their favourite anime series. A growing number of designers, programmers, animators, and other stakeholders are significantly boosting the expansion of the anime industry worldwide.

Anime Market Dynamics:

Virtual and 3D animations, which have more fascinating visuals and appearances than conventional types of animation, were made possible by the introduction of technological solutions to the animation industry. By utilising the appropriate technological tools and systems, an experienced creator can also conjure up hypothetical situations and convey a producer's idea in a variety of unique ways. For instance, a tiger was mentioned as one of the main characters when discussing the movie Life of Pi. The filmmakers were able to create a tiger that was almost lifelike for the movie even though it wasn't a real one by using software solutions made possible by technology.

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Anime Market Research methodology:

Top-down and bottom-up approaches are used to estimate and validate the size of the worldwide Anime market. To compile a comprehensive list of functional and pertinent players, players closely adhere to various industry classification criteria. In order to identify the most relevant competitors for the survey in the Anime market, a rigorous validation test is also conducted. With the use of paid databases like Factiva, Bloomberg, etc., priority lists are ordered according to revenue generated based on most recent reporting.

Lastly, the questionnaire was established and particularly created to satisfy all requirements for gathering primary data via previous appointment, focusing on the principal target categories, including This assists us in gathering information on, among other things, player revenue, operational cycle and spending statistics, profit, and product or service growth. The majority of the data—roughly 70–80 percent—is gathered through primary media and then verified using a variety of secondary sources, such as authorities, the World Bank, associations, business websites, SEC filings, OTC BB, USPTO, EPO, annual reports, press releases, etc.

Anime Market Segment:

By Kind, With a market share of more than 35% in 2021, the merchandising segment dominated the market, and it is anticipated that this dominance will persist at the end of the forecast period. T-shirts, keychains, posters, and miniatures are just a few examples of the merchandise that is becoming more and more popular among young people. Additionally, a variety of online and offline platforms are available for this product's purchase, giving customers greater accessibility. Collecting figurines, keychains, t-shirts, and other merchandise featuring anime characters is consequently growing in popularity and promoting segment growth.

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Anime Market Key players:

  • Madhouse Inc.
  • Production I.G
  • Toei Animation Co.
  • A.Works, Inc.
  • Manglobe Inc.
  • Pierrot Co., Ltd
  • Sunrise Inc
  • Manglobe Inc
  • Studio Ghibli
  • ACI
  • VIZ Media
  • Buford GA
  • Aniplex of America.

Anime Market COVID 19 Impact:

The three primary ways that COVID-19 can impact the global economy are direct changes in supply and demand, market and supply chain disruptions, and economic impacts on businesses and financial markets. Our researchers, who are monitoring the situation globally, predict that the market will present producers with enticing opportunities following the COVID-19 issue. The purpose of the report is to emphasise the sector-wide effects of the current environment, the economic slump, and COVID-19 in more detail.

Anime Market Regional Analysis:

On the basis of geography, the Anime market is segmented into 5 main regions and they are- North America, Europe, Asia Pacific, the Middle East, Africa, and South America respectively.

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About MAXIMIZE MARKET RESEARCH PVT. LTD.

Maximize Market Research provides B2B and B2C research on 12,500 high growth emerging opportunities & technologies as well as threats to the companies across the Healthcare, Pharmaceuticals, Electronics & Communications, Internet of Things, Food and Bever

Contact Information

MAXIMIZE MARKET RESEARCH PVT. LTD.

3rd Floor, Navale IT park Phase 2, Pune Banglore Highway, Narhe, Pune, Maharashtra

411041
India
Phone : +91 9607365656
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Published in

Technology , Entertainment

Published on

Nov 24, 2022

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