The global anime market is expected to be worth US$ 25.624 Billion in 2022 and US$ 52.997 Billion by 2032, with a 7.5% CAGR from 2022 to 2032.
The anime market refers to the industry and market surrounding Japanese animation, commonly known as anime.
Increasing OTT platform preference for viewing entertainment content is expected to be a key driver driving demand for anime content throughout the forecast period. The increasing number of anime production companies and film artists also adds to the expansion of the anime market share.
Recent trends in the anime market that are driving the sales of anime content include advancements in computer animation techniques. Anime creators have reduced production costs by utilising developing technologies. The number of production businesses active in the global anime market has increased dramatically, creating numerous market growth opportunities.
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The increasing propensity of millennials to watch anime content, as well as the rise in disposable incomes in emerging economies, have created opportunities for growth in the anime market.
As a result of the rapid expansion of distribution channels such as Crunchyroll, Daisuki, Netflix, and Amazon, among others, the anime market has gained a stunning number of new consumers. The availability of live entertainment and internet streaming of such content has resulted in a surge in popularity of anime.
Furthermore, the increasing usage of cutting-edge technologies such as blockchain and Artificial Intelligence (AI) in anime games to improve the overall gaming experience bodes well for the expansion of the anime market size.
Anime entertainment is becoming increasingly popular all around the world. Some of the most popular anime series are Naruto, One Piece, Hunter X Hunter, and Dragon Ball Z. Anime comics, also known as manga, are growing in popularity among anime fans all around the world.
Key Takeaways from the Anime Market Report:
Competitive Landscape:
The presence of multiple players in the anime market makes it more competitive. The number of item distributors and manufacturers in the anime sector has grown dramatically in recent years. As merchandising and licensing items became more competitive, the value chain in the global anime market expanded.
The growing number of creative content owners licensing their anime productions and gaming characters to a small number of distributors and manufacturers is driving up revenue in the merchandising and licensing market.
The following companies are among the major players in the global anime market: Production I.G, Inc., Madhouse Inc., Kyoto Animation Co., Ltd., Toei Animation Co., Ltd., and Bones Inc.
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Recent Developments in the Anime Market:
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Feb 08, 2024