Augmented Reality and Virtual Reality Market Size, Share, Future Growth Prospects and Forecast 2029.


Augmented Reality and Virtual Reality Market size is expected to reach US$ 280.06 Bn in the year 2029, at a CAGR of 38.1% during the forecast period.

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As per Maximize Market research, a global business research and consultancy firm, the total global market for Augmented Reality and Virtual Reality Market dynamics, structure by analyzing the market segments and projects the Market size.

The 34 countries that are supposed to be desirable travel destinations for industry stakeholders are covered by the report. The important players chosen for benchmarking and profiling are chosen based on their probable investment criteria, regional dominance, and global reach. The supply-side contribution of each local, regional, and international actor to the overall market has been taken into account.

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Augmented Reality and Virtual Reality Market size is expected to reach US$ 280.06 Bn in the year 2029, at a CAGR of 38.1% during the forecast period.

Augmented Reality and Virtual Reality Market Overview:

In order to determine the total size of Augmented Reality and Virtual Reality market by countries and segments, the report conducted a micro level analysis of each nation. The size of the regional and global markets is assessed using a bottom-up methodology. By doing a micro-level analysis of each country, it is possible to determine the contribution of the unorganized market to the overall market size. The Augmented Reality and Virtual Reality market determine the extensive research for the business firm, and provide the latest drivers, restraints, and opportunities for Augmented Reality and Virtual Reality market. The results are then verified through interviews with local business leaders. The secondary research and analysis of the same are done using both paid and unpaid data bases. Consumption in each country by kind and supply by each player are sourced from legitimate government databases, paid databases, and, in the case of listed firms, company annual reports. If a company's annual reports are not made public, they might be obtained from the tax department of the local government.

Augmented Reality and Virtual Reality Market Dynamics:

MMR Research is a targeted and practical research approach that makes it possible to examine the key market dynamics by both established and developing regions of the globe. Additionally, our experts undertake in-depth analyses of geographical areas to give clients and organisations the chance to excel in specialised industries and grow in developing global markets. This market research study also highlights the dynamically shifting Player landscape that affects the market's growth.

Growth Drivers : 

Global AR and VR market has been driven by several key factors, mostly rapid growth in implementation of tablet computers and smartphones, technological development, extreme concentration of key players in the AR and VR system along with broad mobility and versatility. It has been o

Global Augmented Reality (AR) and Virtual Reality (VR) Market Industry Ecosystem

Globally, industry players of AR and VR market are holding market growth through mergers and acquisitions, technological developments and strategic developments. The prompt improvement of new products are thereby amplifying the demand for AR and VR market globally. For example, Samsung along with Oculus VR has recently developed VR devices for extensive utilization of huge mass along with key smartphone players. These accomplishments are thereby amplifying the growth of AR and VR market across the globe.

Global Augmented Reality (AR) and Virtual Reality (VR) Market Geographic Overview

Asia-Pacific is expected to witness growth in the global AR and VR market during the forecast period. The growth of this market is attributed towards growing investment in defense and commercial domain in this region. The presence of a large number of display board industrialists together with technological developments are the key factors boosting the growth of AR and VR market. Also, emphasizing growth in automotive and healthcare domain in a country such as Japan is anticipated to further drive the growth of AR and VR market in the near future.

bserved that the AR and VR systems are becoming accessible to consumers via several mediums like platforms and devices. Additionally, smartphones are widely being used as input expedients for observing the VR situation, particularly for the virtual reality gaming applications. Furthermore, the rising penetration of smartphones and tablet computers is widely providing towards the growth of the AR and VR market across the globe. The tablet and mobile based AR and VR technology is witnessing rapid application form the key players working in education, interior designing, e-commerce, architecture, and furnishing. These factors are thereby attributing towards the prompt growth of the AR and VR market globally.

Challenges : 

Key factors hampering the growth of the AR and VR market are advancement of user-friendly VR systems together with disturbing health concerns because of the use of AR and VR technology. Certain health anxieties that are detected from the use of this system comprise motion sickness, eyestrain, and nausea that are usually extreme for health due to the persistent effect on the eyes. Also, because of these health impacts, the demand for AR and VR technology is impacting in a negative manner.

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Regional Analysis:

On the basis of geography, the Augmented Reality and Virtual Reality market is segmented into 5 main regions and they are- North America, Europe, Asia Pacific, the Middle East, Africa, and South America respectively.

Research methodology:

  • The size of the global Augmented Reality and Virtual Reality market is estimated and validated using the top-down and bottom-up methodologies.
  • Different industry classification standards are strictly adhered to by players in order to reach an exhaustive list of functional and relevant players. A thorough validation test is also carried out in order to locate the most pertinent players for the survey in the Augmented Reality and Virtual Reality market.
  • With the aid of paid databases like Factiva, Bloomberg, etc., priority lists are sorted depending on revenue generated based on most recent reporting.
  • Finally, the questionnaire was defined and specifically designed to meet all the needs of collecting primary data by prior appointment, targeting the main target groups, incl. This helps us collect data on player revenue, operating cycle and expenses, profit and product or service growth, among other things. Almost 70-80% of the data is collected through primary media and further validated through various secondary sources including regulators, World Bank, associations, company websites, SEC filings, OTC BB, USPTO, EPO, annual reports, press releases etc.

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Augmented Reality and Virtual Reality Market Key players:

• Qualcomm Inc.
• Samsung Electronics Co., Ltd.
• Oculus VR, LLC
• Magic Leap, Inc.
• Google Inc.
• Vuzix Corporation
• Infinity Augmented Reality Inc.
• Sony
• PTC
• Microsoft
• DAQRI
• Zugara
• Blippar
• Osterhout Design Group

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Maximize Market Research provides B2B and B2C research on 6,500 high growth emerging opportunities & technologies as well as threats to the companies across the Healthcare, Pharmaceuticals, Electronics & Communications, Internet of Things, Food and Bevera

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MAXIMIZE MARKET RESEARCH PVT. LTD.

3rd Floor, Navale IT Park Phase 2,
Pune Banglore Highway, Narhe
411041
United States
Phone : +91 9607365656
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Published in

Business , Technology

Published on

Nov 23, 2022

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