Gaming Consoles Market Trends, Share, Size, Growth, Sales, Opportunities and Forecast to 2029


Gaming Consoles Market size was valued at 52.19 Mn units in 2021 and the total revenue is expected to grow at 8.9 % through 2021 to 2029, reaching nearly 103.24 Mn units.

Gaming Consoles Market Overview:

Gaming gadgets are open-source, portable structures for gaming that can play music and video. The gaming industry has developed into an amazing and thrilling medium. Businesses are utilising the latest advancements in Augmented Reality (AR) and Virtual Reality (VR) to the fullest extent, which is fueling rapid market expansion.

To determine the overall size of the Gaming Consoles market by countries and segments, the research conducted a micro-level examination of each country. The size of the regional and global markets is calculated using a bottom-up strategy. In the secondary research and analysis of the same, both paid and unpaid databases are utilised. The supply and consumption information for each participant is gathered from official government databases, third-party databases, and, in the case of publicly traded enterprises, the company's annual reports. If annual reports from firms are not made public, they may be obtained through the local government's tax division.

Gaming Consoles Market Dynamics:

Companies are developing new platforms to connect with gamers worldwide, and the market is expanding quickly. The growth of the market has been significantly impacted by the rise in popularity of social media gaming. Other factors influencing market growth include an increase in the number of professional players and the fan base for e-sports events.

There has been a significant shift in consumer preferences as customers adopt advanced features like record, stream, and cross-platform gameplay, which has helped to increase console sales. As consumer discretionary income has increased, so has consumer spending on gaming products.

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Gaming Consoles Market Research methodology:

Top-down and bottom-up approaches are used to estimate and validate the size of the worldwide Gaming Consoles market. To compile a comprehensive list of functional and pertinent players, players closely adhere to various industry classification criteria. In order to identify the most relevant competitors for the survey in the Gaming Consoles market, a rigorous validation test is also conducted. With the use of paid databases like Factiva, Bloomberg, etc., priority lists are ordered according to revenue generated based on most recent reporting.

Lastly, the questionnaire was established and particularly created to satisfy all requirements for gathering primary data via previous appointment, focusing on the principal target categories, including This assists us in gathering information on, among other things, player revenue, operational cycle and spending statistics, profit, and product or service growth. The majority of the data—roughly 70–80 percent—is gathered through primary media and then verified using a variety of secondary sources, such as authorities, the World Bank, associations, business websites, SEC filings, OTC BB, USPTO, EPO, annual reports, press releases, etc.

Gaming Consoles Market Segment:

With a 66% market share in 2021, the Residential segment led the market in terms of End Use. A significant number of people chose gaming consoles as a form of entertainment as a result of the growing popularity of playing video games at home and the pandemic that forced people to stay at home. The market is growing as a result of improved content and advanced graphics.

By age group, 13 to 23 held a 45% share of the market in 2021. This age group is heavily influenced by business trends and cultivates close relationships through video games. The segment 23-38 is anticipated to expand at a CAGR of 2.54% over the forecast period. This age group is drawn to the growing professional gaming industry and online game streaming as a source of income.

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Gaming Consoles Market Key players:

  • Sony Corporation
  • Microsoft
  • Atari, Inc.
  • Hyperkin, Inc.
  • Razer Inc.
  • NVIDIA Corporation
  • Valve Corp.
  • Dell Technologies
  • Wii
  • Turtle Beach
  • Corsair Components Inc.
  • Cooler Master Co. Ltd
  • HyperX
  • Republic Of Gamers

Gaming Consoles Market COVID 19 Impact:

The three primary ways that COVID-19 can impact the global economy are direct changes in supply and demand, market and supply chain disruptions, and economic impacts on businesses and financial markets. Our researchers, who are monitoring the situation globally, predict that the market will present producers with enticing opportunities following the COVID-19 issue. The purpose of the report is to emphasise the sector-wide effects of the current environment, the economic slump, and COVID-19 in more detail.

Gaming Consoles Market Regional Analysis:

On the basis of geography, the Gaming Consoles market is segmented into 5 main regions and they are- North America, Europe, Asia Pacific, the Middle East, Africa, and South America respectively.

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About MAXIMIZE MARKET RESEARCH PVT. LTD.

Maximize Market Research provides B2B and B2C research on 6,500 high growth emerging opportunities & technologies as well as threats to the companies across the Healthcare, Pharmaceuticals, Electronics & Communications, Internet of Things, Food and Bevera

Contact Information

MAXIMIZE MARKET RESEARCH PVT. LTD.

3rd Floor, Navale IT park Phase 2, Pune Banglore Highway, Narhe, Pune, Maharashtra

411041
India
Phone : +91 9607365656
View website

Published in

Technology , Gadget

Published on

Nov 24, 2022

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