Social Gaming Market Global Industry Analysis and Forecast 2027 by Gender, Age Group, Revenue Generation.


Social Gaming Market size was valued at US$ 23.42 Bn. in 2021 and the total revenue is expected to grow at a CAGR of 16.01% from 2022 to 2027, reaching nearly US$ 57.09 Bn.

Social-Gaming-Market

Social Gaming Market research report offers a comprehensive analysis of the market outlook for 2022–2029, including the fastest-growing countries, industries, market sizes and shares, and growth requirements. A comprehensive overview of market size, share, trends, and industry features are provided in the Global Social Gaming Market Report with regard to all geographical regions. The report outlines the market's size, share, growth prospects, obstacles, stage of development, and the leading players' most recent growth strategies (sales value and volume, company profiles, and competitors). Defining distinct industry prospects, manufacturing cost structure, gross margin, the study of price trends, upstream and downstream analysis using SWOT and Porter's Five Forces analysis, and more.

Get a sample PDF of the eport at :https://www.maximizemarketresearch.com/request-sample/44754

Social Gaming Market Key players:

• PopCap Games, Inc. (USA)
• Etermax (Argentina)
• GREE, Inc. (Japan)
• Miniclip SA (Switzerland)
• Peak Games (Turkey)
• Playtech plc (Isle of Man, UK)
• Pretty Simple (France)
• Social Point (Spain)
• Supercell (Finland)
• SYBO Games (Denmark)
• Wooga GmbH (Germany)
• Zynga, Inc. (USA)

The market size, segment size (mostly covering geography and segmentation), competitive environment, current situation, and development trends are the key topics of the report. A comprehensive examination of the supply chain and costs is also provided in the study. The product's performance will be further improved through technological innovation and progress, increasing its use in downstream applications. Studies on consumer behavior and market dynamics (drivers, restrictions, opportunities) also offer crucial information for comprehending the Social Gaming market.

Social Gaming Market size was valued at US$ 23.42 Bn. in 2021 and the total revenue is expected to grow at a CAGR of 16.01% from 2022 to 2027, reaching nearly US$ 57.09 Bn.

Social Gaming Market Dynamics:

During the forecast period, rising smartphone demand is expected to boost the social gaming market growth.

The demand for mobile phones has risen dramatically in recent years. Growing smartphone applications are leading to increased market support for social gaming. Smartphones run on a variety of operating systems, including iOS, Android, BlackBerry OS, and Windows, which allow users to perform multiple tasks at once. With the help of operating systems, different social games may be downloaded on mobile devices. The phone's huge memory capacity, which ranges from 16 to 64 GB, enables for the storage of many games. As a result, these factors are expected to boost the social gaming market growth over the forecast period.

During the forecast period, restrictions on social networking sites are expected to hamper the social gaming market growth.

Texas Hold'em poker, Farmville, Candy Crush, and Criminal Case are among the most popular online games on social networking sites like MySpace, Facebook, and Google+. The restriction on social networking sites like Facebook, MySpace, and Twitter has resulted in significant market losses. Many Islamic countries, including Iran, Pakistan, and Indonesia, have made social networking sites illegal. This is also considered forbidden in Middle Eastern cultures. Such sites have been restricted primarily for security concerns. As a result, these factors are expected to hinder the social gaming market growth over the forecast period.

Social Gaming Market Segmentation:

Based on the Revenue Generation, the market is segmented into Advertisements, Virtual Goods, and Lead Generation. Lead Generation segment is expected to hold the largest market share by 2027. The key factor that is expected to drive the growth of the advertisement segment is the increasing use of the social gaming in the world. In 2021, the casual gaming segment's advertising revenues reached Rs 36 billion. With the amount of time spent gaming increasing, advertisers and companies are considering online casual gaming as a feasible way to reach their target customers. This is especially true now that online casual gaming has reached a broad demographic.

Based on the Gender, the market is segmented into Male and Female. Both Male and Female segments are expected to grow rapidly at a CAGR during the forecast period 2022-2027. Men and women play social games virtually equally, with 52 percent and 48 percent, respectively, playing them more than once a month. Men, on the other hand, play on the PC and console at least once a month, compared to 35 percent and 23 percent of women, respectively. Female gamers value their social connections, with 39 percent discovering a game through friends or family and 20% through social media. Men are less likely than women to find games through friends or family. Instead, 26% of men learn about new titles from review or game sites, and 24% from online video channels.

The global Social Gaming market report offers important data on the condition of the sector and is a useful resource for businesses and people who are interested in the market. Marketing channels and industry trends are examined in Computer Graphics. Finally, the viability of new investment initiatives is evaluated, and general study findings are presented.

Regional Analysis:

  • North America
  • Europe
  • Asia Pacific
  • South America
  • The MEA

Talk with our Research Analyst:https://www.maximizemarketresearch.com/request-sample/44754

Key points of Social Gaming market report:

  • Pre-COVID and Post-COVID analysis with figures and numbers.
  • Major market trends latest growth opportunities and region-wise dynamics.
  • Key company comparisons and pricing analysis, features of different products, and their use.
  • Latest mergers and acquisitions, partnerships, expansion plans, and new product development of the market.
  • Companies import export data and market share for each key players.

Contact us:

MAXIMIZE MARKET RESEARCH PVT. LTD.

3rd Floor, Navale IT Park Phase 2,

Pune Banglore Highway,

Narhe, Pune, Maharashtra 411041, India.

 

About MAXIMIZE MARKET RESEARCH PVT. LTD.

Maximize Market Research provides B2B and B2C research on 12,500 high growth emerging opportunities & technologies as well as threats to the companies across the Healthcare, Pharmaceuticals, Electronics & Communications, Internet of Things, Food and Bever

Contact Information

MAXIMIZE MARKET RESEARCH PVT. LTD.

3rd Floor, Navale IT Park Phase 2,
Pune Banglore Highway, Narhe,
411041
India
Phone : +91 9607365656
View website

Published in

Games , Technology

Published on

Nov 25, 2022

Social Links

PRnob Facebook Page Twitter page of PRnob.com LinkedIn page of PRnob.com